Stuart Scott
Games Developer
Senior Lead Designer

Archive

Category: Level Design

Featured Image
  • Date

    6 May

mp_scrap

Set in the heart of a fictional scrapyard, this project won the MODSCON08 mapping contest and was regarded as one of the most balanced and competitive custom maps released for Call of Duty 4.

Setting myself a challenge of creating a map that would successfully support all available gametypes, I designed an original layout and theme in an attempt to create a compelling realistic environment as well as a finely balanced multiplayer arena. Ensuring the map was balanced required a long process of playtesting and adjustment to the environment, particularly the piles of scrap that dominated the landscape.

It was within this central area of the map that I wanted to provide players with a new experience in navigation and decision making, offering choice to fight atop or amongst the piles of scrap that created a maze like arena of dangerous possibilities for players.

Download (ModDB) Download (GameFront)



I also provided a modified version of this map called Saigon Scrapyard for the CoD:WAW Vietnam Mod which updated a lot of the assets and aesthetics to suit the Vietnam setting.

Featured Image
  • Date

    6 May

mp_shipment2

This was my first custom release for Call of Duty 4 which expanded on the original stock mp_shipment to support more players and provide additional gameplay options.

Originally intended as a test project to familiarise myself with the new toolset, I decided to complete and release the project after identifying shortfalls in the original mp_shipment multiplayer map which I felt my version rectified. Keeping the initial layout I decided to allow player access to the top of the shipping containers providing additional dimensional gameplay, as well as effectively doubling the size of the map without losing the frantic close combat of the original.

mp_shipment2 was quickly accepted as a superior version to the stock map amongst the modding community and was very popular for deathmatch and team deathmatch gametypes servers, as well as proving a favourite arena for Paintball mod servers.

Download (ModDB) Download (GameFront)
Featured Image
  • Date

    6 May

mp_bardia

Based on the real world location of Bardia in Libya, this Call of Duty 2 multiplayer map was my second public release of a custom map which was praised for its attention to detail and design.

Using photographs and reports taken by Allied forces following the Battle of Bardia (1941), I constructed a semi-realistic representation of the key buildings in the township of Bardia situated atop the cliffs above the harbour. The map featured more diverse and detailed interiors and tighter close combat areas compared to my previous released project mp_foucarville.

Download (ModDB) Download (GameFront)
Featured Image
  • Date

    6 May

mp_foucarville

Based on the real world location of Foucarville in Normandy, this Call of Duty 2 multiplayer map was my first public release of a custom map and received high praise from reviewers and players alike.

Focused around the grounds of the church of Saint-Lô and the surrounding fields the map offers a balanced mix of long sight lines and tight close combat. The map layout and dimensions were established by analysing maps, images and After Action Reports from Allied forces during World War 2 to produce a realistic representation of the area as it was in June 1944.

Download (GameFront)