Stuart Scott
Games Developer
Associate Design Director

Project Name

mp_scrap

Project Details

Set in the heart of a fictional scrapyard, this project won the MODSCON08 mapping contest and was regarded as one of the most balanced and competitive custom maps released for Call of Duty 4.

Setting myself a challenge of creating a map that would successfully support all available gametypes, I designed an original layout and theme in an attempt to create a compelling realistic environment as well as a finely balanced multiplayer arena. Ensuring the map was balanced required a long process of playtesting and adjustment to the environment, particularly the piles of scrap that dominated the landscape.

It was within this central area of the map that I wanted to provide players with a new experience in navigation and decision making, offering choice to fight atop or amongst the piles of scrap that created a maze like arena of dangerous possibilities for players.

Download (ModDB) Download (GameFront)



I also provided a modified version of this map called Saigon Scrapyard for the CoD:WAW Vietnam Mod which updated a lot of the assets and aesthetics to suit the Vietnam setting.

  • Type

    Custom Map

  • Role

    Level Designer

  • Game

    Call of Duty 4

  • Platform

    PC

  • Release

    April 2008

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