Stuart Scott
Games Developer
Senior Lead Designer

Project Name


Project Details

Set in a rundown Japanese ammo dump complex situated in the dense jungle, mp_stash was a personally ambitious project that I started with the intention of testing my level design and environment art abilities.

Harnessing the confidence and ability I had gathered from my previous successful public releases, I wanted to produce a highly detailed and realistic exterior locale that provided a harmoniously balanced gameplay. There was also the added challenge of dealing with the latest version of the game engine which imposed strict limitations regarding asset and texture usage, as well as a greater reliance on occlusion and performance enhancing techniques during design.

Unfortunately the project was shelved shortly after I began as a professional Level Designer on Driver: San Francisco owing to time commitments, but I hope to return to complete this project in the future.

  • Type

    Custom Map

  • Role

    Level Designer

  • Game

    Call of Duty: World at War

  • Platform


  • Release


  • mp_stash
  • mp_stash
  • mp_stash
  • mp_stash
  • mp_stash
Three Columns