Hello! I’m Stuart Scott, professional Games Developer and Lead Level Designer at Ubisoft Reflections.
creativeXP is the home of my creative experiences from over a decade of designing, developing and ‘modding’ video games.
I started creating custom WADs for the original DOOM when I was around 10 years old, and since then I’ve always been drawn to creating my own game content and level designs for a range of games through in-game user generated content tools and industry standard editor software.
Since graduating in 2009 and subsequently joining Ubisoft, I have contributed to the development of a range of AAA games in a Level / Mission Designer role, including Driver: San Francisco, Watch Dogs and The Division series.
As a Lead Level Designer, I am now responsible for guiding and enabling teams of designers to produce compelling level content for Ubisoft’s latest projects. I am committed to ensuring that my team members are personally fulfilled in their project contributions and that their wellbeing is always of the highest priority.
In my spare time, I enjoy reading, listening to podcasts, keeping active with sports or hiking, and playing most games on my PC. I also played drums in the past, and I’ve been reliably informed that I can serve up a half-decent glazed ham or roast dinner when the occasion calls for it.