Stuart Scott
Games Developer
Associate Design Director

Archive

Category: Procedural

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  • Date

    7 May

The Division: Underground DLC

As a Senior Level Designer on Tom Clancy’s The Division: Underground I was part of the core team that developed the procedural generation systems and processes used to produce the replayable underground levels as part of this major expansion to the base game.

This included developing and applying new procedural techniques to the existing game and project resources, as well as implementing technical systems and tools to be used in the mission generation process.