Stuart Scott
Games Developer
Senior Lead Designer

Project Name

The Division: Underground DLC

Project Details

As a Senior Level Designer on Tom Clancy’s The Division: Underground I was part of the core team that developed the procedural generation systems and processes used to produce the replayable underground levels as part of this major expansion to the base game.

This included developing and applying new procedural techniques to the existing game and project resources, as well as implementing technical systems and tools to be used in the mission generation process.

  • Type

    Procedural Level Design

  • Role

    Senior Level Designer

  • Game

    Tom Clancy's The Division: Underground

  • Platforms

    PC, XONE, PS4

  • Release

    June 2016

Three Columns