Set in the heart of a fictional scrapyard, this project won the MODSCON08 mapping contest and was regarded as one of the most balanced and competitive custom maps released for Call of Duty 4.
Setting myself a challenge of creating a map that would successfully support all available gametypes, I designed an original layout and theme in an attempt to create a compelling realistic environment as well as a finely balanced multiplayer arena. Ensuring the map was balanced required a long process of playtesting and adjustment to the environment, particularly the piles of scrap that dominated the landscape.
It was within this central area of the map that I wanted to provide players with a new experience in navigation and decision making, offering choice to fight atop or amongst the piles of scrap that created a maze like arena of dangerous possibilities for players.
I also provided a modified version of this map called Saigon Scrapyard for the CoD:WAW Vietnam Mod which updated a lot of the assets and aesthetics to suit the Vietnam setting.